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Demo · The introduction film

The film that opens the game: why EVOLUTION exists, how the course is built and how to play it. About six minutes, narrated, with captions.

The Pressure Shift

Chamber
II · The Operator
Shift type
Decide
Shift clock
6:00 · extended 12:00
Location
Crisis Operations Floor

You are here · Protocol 26

Shift briefing · Crisis Operations Floor

Three incidents arrive together: one reversible, one uncertain, and one high impact. The crew has limited time and tools. Choose an order, assign verification effort, and keep a safety route open.

Read before the shift. It tells you what is at stake, never how to do it.

What you practise

Make defensible decisions under time pressure without skipping critical safeguards.

  • Decision theory
  • expected cost
  • triage
  • escalation
  • bounded action

Decide Commit to a defensible choice under real constraints.

The facility for this shift

3 rooms, 4 stations, two hands.

  1. 01Incident BoardIncident board
  2. 02Tool Cart & Clock WallClock wall · Tool cart
  3. 03Escalation ChannelEscalation channel
INCIDENT BOARDTOOL CART & CLOCK WALLESCALATION CHANNELIncident board01Clock wall02Tool cart03Escalation channel0405 M
Sheet 26 · floor plan · drawn from the game's geometry Shift starts Station

Compromised Signal · sealed

Something in this shift will change, and the briefing will not tell you what. You find it from the evidence, or your after-action review shows you where it was.

How the shift is assessed

3 criteria · 0 to 6

Scored from what you did: the evidence you checked, the stations you operated, the artifacts you produced and the gates you passed. The criteria are revealed in your after-action review, not before.

Capabilities evidenced

  • JudgmentChooses proportionate actions and knows when to verify, abstain, or escalate.In 27 of 48
  • ReliabilityTests, reproduces, validates, recovers, and produces consistent outcomes.In 39 of 48
  • ResponsibilityProtects privacy, limits permissions, documents decisions, and blocks unsafe releases.In 23 of 48

Chamber II · The Operator

You set the direction. Tools do the work, and you test what they return.

Turn goals into workflows, allocate work, test outputs, retrieve sources, automate safely and make decisions under pressure.

Play Protocol 26 in first person, with the clock running.