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Demo · The introduction film

The film that opens the game: why EVOLUTION exists, how the course is built and how to play it. About six minutes, narrated, with captions.

The Human Override Protocol

Chamber
III · Action Chamber
Shift type
Decide
Shift clock
6:00 · extended 12:00
Location
Incident Command Room

You are here · Protocol 46

Shift briefing · Incident Command Room

A deployed assistant begins producing contradictory recommendations. The team must pause harmful actions, preserve evidence, notify the right reviewer, and restore service safely.

Read before the shift. It tells you what is at stake, never how to do it.

What you practise

Design safe stop, escalation, incident containment, review, and restart procedures.

  • Human override
  • incident response
  • escalation
  • containment
  • audit trail

Decide Commit to a defensible choice under real constraints.

The facility for this shift

3 rooms, 5 stations, two hands.

  1. 01Command RoomKill-switch console · Incident board
  2. 02Evidence RoomEvidence locker
  3. 03Restart BayReview station · Restart gate
COMMAND ROOMEVIDENCE ROOMRESTART BAYKill-switch console01Incident board02Evidence locker03Review station04Restart gate0505 M
Sheet 46 · floor plan · drawn from the game's geometry Shift starts Station

Compromised Signal · sealed

Something in this shift will change, and the briefing will not tell you what. You find it from the evidence, or your after-action review shows you where it was.

How the shift is assessed

3 criteria · 0 to 6

Scored from what you did: the evidence you checked, the stations you operated, the artifacts you produced and the gates you passed. The criteria are revealed in your after-action review, not before.

Capabilities evidenced

  • JudgmentChooses proportionate actions and knows when to verify, abstain, or escalate.In 27 of 48
  • ReliabilityTests, reproduces, validates, recovers, and produces consistent outcomes.In 39 of 48
  • ResponsibilityProtects privacy, limits permissions, documents decisions, and blocks unsafe releases.In 23 of 48

Chamber III · Action Chamber

Build only what you can stand behind, and stop a release that is not safe.

Construct, integrate, evaluate, debug, secure, deploy, observe and responsibly operate AI-enabled systems.

Play Protocol 46 in first person, with the clock running.